DARK
4Infernity Archfiend
Archetype:
Archfiend
ATK:
1800
DEF:
1200
View:
4225
When you draw this card, if you have no other cards in your hand: You can reveal this card; Special Summon this card from your hand. When this card is Special Summoned: You can add 1 "Infernity" card from your Deck to your hand. You must have no cards in your hand to activate and to resolve this effect.
Infernity Archfiend — Power Evaluation
Final Score: 57 ± 6 · Confidence: Medium
- Intrinsic: 55 · Deck: 58 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Searcher/Tutor, Material body
Why it scores here
Infernity Archfiend converts an empty hand into a board: when drawn with no other cards in hand it Special Summons itself, and on that summon it adds an Infernity card from the Deck to hand, which is roughly +1 card of advantage per use. Its value is gated by the hand-empty condition, which the deck must be built around, so accessibility and resilience are capped. Its 1800 ATK and Level 4 body earn little on their own; the score comes from the starter-and-search loop and from its presence in 400 of 400 sampled decks (a confirmation of role, not extra points). Stats alone earned nothing.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Drawn-and-summoned from hand with an empty-hand condition, and in 400/400 sampled decks at 2.14 copies on average; the search is also hand-empty gated (verified text, observed decks; the condition itself is inferred to be hard to meet mid-game). |
| Combo & Conversion | 65 | Present in 17/17 recorded end boards and the board power index is 100 in all three examples, but the combo data records 0 starter and 0 searched appearances for this card (observed; end-board presence is partly causal inflation, so the score stays moderate). |
| Resource Economy | 60 | Summon-from-hand plus a search for one Infernity card is roughly +1 card, with no cost beyond the empty-hand condition (verified text; the net advantage of 7 on boards is observed but not attributable to this card alone). |
| Effect & Interaction | 15 | No negation, removal, or hand-trap effect in the text (verified); it provides only board bodies. |
| Material Utility | 55 | A Level 4 DARK Fiend body that is a generic material; it appears as material in 3 of 17 boards (observed), and its text does not say what happens when negated (data gap). |
| Resilience & Flexibility | 45 | Its effects need an empty hand and do not work once the hand is full; a single negate on the trigger ends the line (verified text, inferred impact). |
| Deck-Building Efficiency | 50 | Running it forces a handless build, a self-locking restriction that is largely tied to Infernity; it is otherwise a single-archetype card with 2.14 copies on average (verified deck counts, inferred cost). |
Calculation
Weight profile: 0.7 Starter + 0.3 Searcher. Intrinsic ≈ 55, Deck ≈ 58, Meta = provisional. Modifiers: Self-locking restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck (Deck and Final include the -3 modifier)
Strengths
- Summons itself from hand when drawn with an empty hand, and adds an Infernity card to hand on summon: a starter-plus-search loop that gains about +1 card per use
- Present in every sampled Infernity deck (400/400) with a strong partner set (Infernity Launcher 98%, Infernity Necromancer 98%)
- Generic Level 4 DARK Fiend body that can serve as material
Weaknesses
- Both effects require an empty hand, so it does nothing in most mid-game hands
- Provides no negation, removal, or hand-trap interaction
- Single-theme dependence: its value sits inside the Infernity handless plan rather than being portable
Counters / choke points
- Hand-based disruption that fills the hand before the draw trigger can resolve
- Negation of the Special Summon or the search effect once the card is on the field
Best use
Starter / on-draw summon with a search to Infernity. Decks: Infernity (handless builds, Launcher-supported). Suggested copies: 2.
Evidence & gaps
- Verified: Text: draw-trigger Special Summon with an empty-hand condition; on summon, add one Infernity card from Deck to hand; the empty-hand condition applies to activation and resolution; Deck count: 400 of 400 sampled decks run it, 2.14 copies average; Top-card context: rank 92 of 97 in duel-links
- Observed: Combos: in end board 17/17 (100%), as material 3/17 (17.6%), as starter 0 and as searched 0; Combo example power index 100 across the three examples (board-level, not card-attributable); Usage stats: inclusion 80-100% across three Infernity archetypes with typical copies of 2
- Inferred: The empty-hand condition is hard to meet after the opening hand, so the on-draw line is mostly an opening-hand or turn-1 play; Approximately +1 card of advantage per use (summon recycled from hand plus one search)
- Data gaps: No banlist token; assumed 3 copies (unlimited) Combo data records 0 starter and 0 searched appearances for this card, which conflicts with its text (the evidence does not tag the on-draw summon as a starter) No rulings for the empty-hand timing or for negated bodies Guide snippets are Vietnamese summaries and do not state this card's role precisely






