Infernity Archfiend
DARK 4

Infernity Archfiend

  • Archetype:
  • Archfiend

  • ATK:
  • 1800

  • DEF:
  • 1200

  • View:
  • 4225




When you draw this card, if you have no other cards in your hand: You can reveal this card; Special Summon this card from your hand. When this card is Special Summoned: You can add 1 "Infernity" card from your Deck to your hand. You must have no cards in your hand to activate and to resolve this effect.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 9, 2026
57± 6/ 100
Power Score
Intrinsic 55
Deck 58

Infernity Archfiend — Power Evaluation

Final Score: 57 ± 6 · Confidence: Medium

  • Intrinsic: 55 · Deck: 58 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Searcher/Tutor, Material body

Why it scores here

Infernity Archfiend converts an empty hand into a board: when drawn with no other cards in hand it Special Summons itself, and on that summon it adds an Infernity card from the Deck to hand, which is roughly +1 card of advantage per use. Its value is gated by the hand-empty condition, which the deck must be built around, so accessibility and resilience are capped. Its 1800 ATK and Level 4 body earn little on their own; the score comes from the starter-and-search loop and from its presence in 400 of 400 sampled decks (a confirmation of role, not extra points). Stats alone earned nothing.

Axis scores

Axis Score Evidence
Accessibility 60 Drawn-and-summoned from hand with an empty-hand condition, and in 400/400 sampled decks at 2.14 copies on average; the search is also hand-empty gated (verified text, observed decks; the condition itself is inferred to be hard to meet mid-game).
Combo & Conversion 65 Present in 17/17 recorded end boards and the board power index is 100 in all three examples, but the combo data records 0 starter and 0 searched appearances for this card (observed; end-board presence is partly causal inflation, so the score stays moderate).
Resource Economy 60 Summon-from-hand plus a search for one Infernity card is roughly +1 card, with no cost beyond the empty-hand condition (verified text; the net advantage of 7 on boards is observed but not attributable to this card alone).
Effect & Interaction 15 No negation, removal, or hand-trap effect in the text (verified); it provides only board bodies.
Material Utility 55 A Level 4 DARK Fiend body that is a generic material; it appears as material in 3 of 17 boards (observed), and its text does not say what happens when negated (data gap).
Resilience & Flexibility 45 Its effects need an empty hand and do not work once the hand is full; a single negate on the trigger ends the line (verified text, inferred impact).
Deck-Building Efficiency 50 Running it forces a handless build, a self-locking restriction that is largely tied to Infernity; it is otherwise a single-archetype card with 2.14 copies on average (verified deck counts, inferred cost).

Calculation

Weight profile: 0.7 Starter + 0.3 Searcher. Intrinsic ≈ 55, Deck ≈ 58, Meta = provisional. Modifiers: Self-locking restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck (Deck and Final include the -3 modifier)

Strengths

  • Summons itself from hand when drawn with an empty hand, and adds an Infernity card to hand on summon: a starter-plus-search loop that gains about +1 card per use
  • Present in every sampled Infernity deck (400/400) with a strong partner set (Infernity Launcher 98%, Infernity Necromancer 98%)
  • Generic Level 4 DARK Fiend body that can serve as material

Weaknesses

  • Both effects require an empty hand, so it does nothing in most mid-game hands
  • Provides no negation, removal, or hand-trap interaction
  • Single-theme dependence: its value sits inside the Infernity handless plan rather than being portable

Counters / choke points

  • Hand-based disruption that fills the hand before the draw trigger can resolve
  • Negation of the Special Summon or the search effect once the card is on the field

Best use

Starter / on-draw summon with a search to Infernity. Decks: Infernity (handless builds, Launcher-supported). Suggested copies: 2.

Evidence & gaps

  • Verified: Text: draw-trigger Special Summon with an empty-hand condition; on summon, add one Infernity card from Deck to hand; the empty-hand condition applies to activation and resolution; Deck count: 400 of 400 sampled decks run it, 2.14 copies average; Top-card context: rank 92 of 97 in duel-links
  • Observed: Combos: in end board 17/17 (100%), as material 3/17 (17.6%), as starter 0 and as searched 0; Combo example power index 100 across the three examples (board-level, not card-attributable); Usage stats: inclusion 80-100% across three Infernity archetypes with typical copies of 2
  • Inferred: The empty-hand condition is hard to meet after the opening hand, so the on-draw line is mostly an opening-hand or turn-1 play; Approximately +1 card of advantage per use (summon recycled from hand plus one search)
  • Data gaps: No banlist token; assumed 3 copies (unlimited) Combo data records 0 starter and 0 searched appearances for this card, which conflicts with its text (the evidence does not tag the on-draw summon as a starter) No rulings for the empty-hand timing or for negated bodies Guide snippets are Vietnamese summaries and do not state this card's role precisely











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